DOOM – The Halo Game That We All Wanted

“Finish the Fight…like Hell”

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DOOM released last year to critical acclaim and became one of the standout titles of the year – a reboot of a classic game geared towards modern fans of the FPS genre. While this game certainly didn’t go under my radar, it wasn’t something that initially appealed to me because I don’t usually go for graphic titles with a lot of gore in them. For this reason, I didn’t get my hands on DOOM until recently. A friend picked it up for me and so I had to at least try this thing that I had already decided wasn’t for me.

Hell, was I wrong (“hell” being the optimal word). Put simply, DOOM (2016) is a modern gaming masterpiece and manages to right a lot of things that recent FPS games have gotten wrong. One comparison that I want to focus on today is between DOOM and Halo 5: Guardians, which was released only a year before in 2015 and shares a lot of similarities – not just because they both have silent, green power-armour clad protagonists. In a way, the DOOM reboot could be seen as a long-lost game in the Halo series. If Halo 5 suffered from many problems, then DOOM is its better half.

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Star Wars: Rebels, Twin Suns – A Narrative Appraisal

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I feel like I’ve done my ‘geek cred’ something of a disservice by failing to write about Star Wars in the three and a half years that I’ve been running this blog…

That largely stems from the fact that I simply don’t feel that I have much in the way of unique or interesting things to say about Star Wars that a billion other people haven’t articulated in a billion different ways. Discourse and analysis about Star Wars is as ‘lived-in’ as its setting, so I don’t really think that I have a whole lot to add to that unending cacophony.

However… every once in a while there’s a landmark moment in Star Wars that nags at me to do some sort of write-up because it really hammers home why I love this series.

Twin Suns, the latest episode of Star Wars: Rebels, was one of those moments.

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