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DOOM – The Halo Game That We All Wanted

“Finish the Fight…like Hell”

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DOOM released last year to critical acclaim and became one of the standout titles of the year – a reboot of a classic game geared towards modern fans of the FPS genre. While this game certainly didn’t go under my radar, it wasn’t something that initially appealed to me because I don’t usually go for graphic titles with a lot of gore in them. For this reason, I didn’t get my hands on DOOM until recently. A friend picked it up for me and so I had to at least try this thing that I had already decided wasn’t for me.

Hell, was I wrong (“hell” being the optimal word). Put simply, DOOM (2016) is a modern gaming masterpiece and manages to right a lot of things that recent FPS games have gotten wrong. One comparison that I want to focus on today is between DOOM and Halo 5: Guardians, which was released only a year before in 2015 and shares a lot of similarities – not just because they both have silent, green power-armour clad protagonists. In a way, the DOOM reboot could be seen as a long-lost game in the Halo series. If Halo 5 suffered from many problems, then DOOM is its better half.

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